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  • Posted by BobbyBangin , on 26/08/2014, @ 03:11am


    Sega has announced a new title is in the works that will serve as a third installment to the PS2 hits 'Yakuza' and the sequel 'Yakuza 2'. Not much has been made public, outside of the name. Sega has promised more details will be given at the Tokyo Game Show later this month. The game is slated for release on the PlayStation 3 and PlayStation 4. The PS3 received an HD remake of Yakusa 1 & 2, but this will be the first new gen release of the game.

    Sega has announced another Yakuza 1 & 2 HD remake will be opitimized and released for the Wii U as well, making it the first non-Sony installment of the game.

    The original games were never released in N. America, so it remains to be seen whether or not the newest title will make it to N. American shores either.


  • Posted by hellsing9 , on 25/08/2014, @ 09:05am



    Incredible article from dualshocker about Star Citizen's. Check below:
    We already know that Star Citizen looks absolutely amazing, and at Gamescom we had a chance to catch up with Cloud Imperium Games’ Technical Designer and resident CryEngine expert Dan Tracy, who walked us through the technology behind the stunning Origin M-50, which is the latest ship released for the game and an agile racer.
    Tracy explained that the M-50′s incredibly realistic details are displayed thanks to twelve 4096 x 4096 textures layered on top of each other, while the model is made by 100,000 polygons. Further details are provided by normal maps which are also 4096 in resolution.

    Of course to run all that goodness you’ll need a quite powerful computer, but if you have a lower-end rig the game has lower resolution mipmaps created for the long distance LODs, which scale down to 2048 and then 1024 pixels.
    One of the most impressive elements of the game is that visual damage actually saves over time. In most games once you finish your session your vehicle will look as good as new, but not in Star Citizen; the scratches and dents on your ship actually build up as the materials degrade over time. The more you use your ship and damage it, the more it will display your status as a veteran.

    You will be able to remove light scratches with a new paint job, but destroyed parts will need to be fully replaced. In Star Citizen‘s persistent universe you will actually need to leave ships at the repair shop for a while for maintenance.
    Below you can see a video of the M-50 I shot directly at Gamescom (alongside a few pictures of the ship), with Tracy’s explanations. As soon as you’ll see just how beautiful it looks on an actual computer screen, I’m sure you’ll forgive my explosive enthusiasm during the conversation.
    I’m really hard pressed remembering having seen anything looking that good. You’d think it’s pre-rendered CG at first sight, but it isn’t. The game really looks like that.


  • Posted by hellsing9 , on 25/08/2014, @ 08:54am



    After the DDoS all is going back to normal except that scheduled maintenance for Monday, August 25 will not happen for the time being.
    Sony will provide an update shortly for when the maintenance will be rescheduled.

    Also NO personal data leaked, like happened back in 2011.
    Sony Computer Entertainment just announced that the Sony Entertainment Network and the PlayStation Network are now back online and running after the DDoS attack that kept them offline most of the day.
    The publisher also confirmed that no actual intrusion in the network was detected and no personal data was stolen. In addition to that, we learn that the maintenance scheduled for tomorrow (Monday) has been postponed, with a date to be announced “shortly”.
    The PlayStation Network and Sony Entertainment Network are back online and people can now enjoy the services on their PlayStation devices. The networks were taken offline due to a distributed denial of service attack. We have seen no evidence of any intrusion to the network and no evidence of any unauthorized access to users’ personal information.

    In light of today’s issue, the networks will not undergo the regularly scheduled maintenance, which was planned for Monday, August 25. We will provide an update shortly for when the maintenance will be rescheduled.

    We sincerely apologize for the inconvenience caused by this issue. Thanks for your patience and support.

    Many didn’t get to play online on their PlayStation consoles today, but at least tomorrow we should be able to enjoy the PlayStation Network undisturbed.


  • Posted by hellsing9 , on 23/08/2014, @ 12:09am



    Error code CE-33945-4 is becoming a nightmare for some users. A glitch which let's you do, guess what?: NOTHING.
    Many PS4 owner have some serious doubts about how this glitch is triggered or why?.

    CambriaRising a user from Neogaf explained his *little adventure* with this:
    So I’m not exactly sure when this started happening, but about 3 weeks ago when I downloaded the July PS+ games, I noticed that Strider kept saying “Unlock full game” at the bottom when I tried to play it. Not really being that enthused about playing the game anyway I kinda shrugged it off and tried to do a license restore. It didn’t work. The error message I got was “An error has occurred. (CE-33945-4)”. I looked up the error code and found out that it is the universal code for a failed connection to the server. “Connection to server failed. The PS4 was unable to connect to the server. Please try again later. You can check the status of the PSN here.”

    So like I said, I wasn’t all that pressed about it and I thought the server was down at the time I tried, no biggie. None of my other downloaded games had an issue, including the rest of the July PS+ offerings, on top of that the Destiny beta downloaded and worked fine for me so I thought all was well.

    Cut to yesterday with a little backstory, I do some freelance writing for two websites (Which I am not naming because this topic isn’t about pimping them out), so I recieved a review code for a game that will be releasing this week. I redeemed it yesterday and started downloading it.

    Everything downloaded fine, patch and all. I go to start the game and it throws an error code at me. “Cannot start the application. (CE-34632-8)” So I look it up and it seems that this error is fixed by restoring the licenses. Except that when I try to do that, I get that same error that I got 3 weeks ago. “An error has occurred. (CE-33945-4)” A little frustrated, I check all of my networking settings and everything seems fine. I sign into my Wife’s Psn account, My EU account, and my JPN account, expecting to get the same error. Nope. The License Restore process on all of those work fine.

    It is literally only my primary account that is affected. So I bite the bullet and call Sony to start the long and arduous process of dealing with their Customer Support line. After about 15 minutes on hold I finally speak to someone in the PSN department who takes me through all of the tedious troubleshooting steps. Activating/Deactivating the console, Rebuilding the database on the HDD from safe mode, and finally doing a Full Initialization on the console. Twice.

    No dice, none of this solves the issue. So the guy on the other end of the phone tells me it must be my ISP, to which I say is completely incorrect because my other accounts restore just fine. I am then transferred to an “Account technician” and placed on hold for another 7 minutes. At this point I have been on the phone for over an hour, and my PS4 has been wiped clean. Settings, Saves, Installed games, all gone at this time. While I am on hold I start recording the call. I figure it can’t hurt, and it might be helpful for anyone else having this problem in the future.

    When someone finally answers the phone they proceed to tell me that this is a known issue and that they do not have a solution yet. They have no idea what causes it and basically I am **** out of luck. I tell them how important this is because I have work to do that can now only be done with this account, again there is no solution and it cannot be fixed at this time. They have no ETA on when this will be fixed, but the tech did confirm that it has affected other accounts, not just mine. She suggested that I deactivate all of my Playstation devices (PS3s, Vita) and try activating the PS4 again first, but thats all she could say. (I did this later and it didn’t work)

    I end the call politely and go to my now blank PS4. I start downloading my stuff again, Netflix, Amazon Prime, the game I need to review, the Destiny beta, etc. However, now everything has a lock next to the “Start” option and throws the “Cannot start the application. (CE-34632-8)” error at me.

    Yes, thats right. You cannot even start Netflix without restoring your licenses. Frustrated and dismayed I go spend some time with my wife and daughter and take a break from this whole gaming thing for the rest of the night.

    Funny though, Sony stated the following: "Sony said this issue only affected a "very small number of users."
    Though they are aware of this and they working on it for those who got affected by this glitch.


  • Posted by hellsing9 , on 22/08/2014, @ 11:48pm



    Sony ****@!$ up big time with this one. First Light Pre-order cancelled due a to a "Technical error".
    SCE promised in the cancellation notices that they would still recieve Fetch's costume offered as a pre-order bonus regardless of their pre-order status. (So much for a consolation price).

    If you pre-ordered the game, check your mail for possible cancellation notices.
    If not, it's is still available as usual on the PSN marketplace for North American and Europe.

    Weird huh?.

    To quote:
    Apparently a few wires were crossed at Sony, and the company is now sending e-mail messages to customers that pre-ordered inFAMOUS: First Light mentioning that their pre-order has been canceled due to a “technical error.”

    While we don’t know the magnitude of the issue, at the moment, it definitely seems quite widespread, as shown by multiple reports springing up on Twitter, NeoGAF and Reddit.
    The problem seems to be limited to European customers for now, and Sony Computer Entertainment promised in the cancellation notices that they would still receive Fetch’s costume offered as a pre-order bonus regardless of their pre-order’s status.

    Those affected haven’t been charged, and strangely, in multiple cases, they are reporting that they still see the game in their download list, and the release count-down is still working.
    For now, if you pre-ordered the game, you may want to check your mail for possible cancellation notices.
    For those that did not pre-order the title, it’s still available as usual on the PSN marketplace both for North America and Europe, so this seems to be affecting only past pre-orders. In any case, we’ll keep you posted if Sony gives more relevant information about the nature of the issue.


  • Posted by hellsing9 , on 18/08/2014, @ 01:24am


    PS4's share play limited to 60 minute sessions, is a restriction for remote players.
    Why this restriction?, read below:

    PS4's upcoming game sharing feature Share Play will restrict remote players to 60 minute sessions, it's been revealed.

    The time limit was confirmed to GameSpot following an earlier report on French website Gameblog, although there's apparently no limit on the number of times you can use Share Play, meaning remote players should theoretically be able to reconnect and jump straight back in.

    So why is there a limit in the first place? Sony hasn't said, but we've contacted them to try and find out more information.

    Share Play was announced earlier this week and forms a major part of PS4 system update 2.0. The feature is essentially a modification of Sony's existing Remote Play technology, allowing other users to stream a game they don't own from your console, or join your game remotely.

    Every PS4 title that uses a DualShock 4 will be compatible with the service.

    Share Play is expected to arrive this autumn.


  • Posted by hellsing9 , on 18/08/2014, @ 01:19am



    Q.U.B.E developed by Toxic Games is currently working in Q.U.B.E² a sequel. Which will be use Unreal Engine 4 as a planned support for Project Morpheus.
    Interesting combo for not the average puzzle game and obviously interesting enough for your PS4 system. ;)

    To quote:
    Hello, Toxic Games here. You may have heard of our first game called Q.U.B.E, which came out on PC in 2012 and is heading to PS3 and PS4 soon. Well, we’re now working on the sequel, Q.U.B.E. ².
    On the team we have the original line-up including myself Dan Da Rocha, Dave Hall, and Jon Savery. Since the launch of the original game we have been busy working on adding extra content to the original to form Q.U.B.E. Director’s Cut and are now focusing on bringing Q.U.B.E. ² to PS4.

    The sequel is going to refine the core mechanics of the original. There will be a slew of new and exciting puzzles that will boggle your mind, and a tightly woven narrative which will further expand the Q.U.B.E. universe. Oh, and it’s being developed in Unreal Engine 4, so dem cubes are going to be extra shiny… just when you thought cubes couldn’t look any better!
    And to top it all off, we plan to support Project Morpheus. We’ve already taken the hardware for a spin and it’s shaping up to be something fantastic so we can’t wait to get our hands (or gloves?) on a kit to begin developing for it!.


  • Posted by hellsing9 , on 15/08/2014, @ 07:21pm



    Even if "Batman Arkham Knight" got bat-delayed to 2015.
    This screens are something to keep those fans *updated* and hyped enough.
    Must say that's impressive, showing us what they are currently doing with a modified UT 3 engine.

    If you want to watch all the gallery, just click here = Gallery

  • Posted by hellsing9 , on 12/08/2014, @ 08:25am


    You can watch #PlayStationGC on your PS4 browser, twitch, PS blog.
    More details soon to be posted on PlayStationEU official twitter account.

    Plus you can see for the time being, Bloodborne gameplay trailer *teaser* and Driveclub trailer. More to be shown probably tonight.
    Stay tuned, though i have a different time zone.


    Click this LINK to watch Sony's Gamescom 2014 press conference at 6pm BST/10am PDT.


    PS EU twitter account.

  • Posted by Sidewinder_2011 , on 10/08/2014, @ 06:16pm



    Some photo's have surface of a new user interface, which could be coming at the end of the year.
    It will make the UI much cleaner, also it will includes bigger notifications and trophies as they are much smaller.
    You will also be able to create a folder called "My Favorite Games", so you can organized you games much better away from the games you dislike

    Here is a quote from the source.

    Sony might be introducing a new user interface (UI) for the PS4 very soon according to some leaked images that have surfaced online. The new UI could be coming in a new update due for later this year.

    The new PS4 UI that is rumored to appear later this year looks a lot cleaner than the original look. First of all, you can organize the menu by creating folders now. Before, the PS4 games were just piled on the main menu in a big lump. This new UI makes things look a lot cleaner and more organized than before. You even create a folder called” My Favorite Games” so you can separate them from games you may not like and so forth.

    Another new layout look is that notifications and trophies look better too. Before, notifications were small and somewhat hard to see. The new PS4 UI will make notifications bigger and easier to see. Notifications include any trophies you have earned or any game invites you get from your PSN friends.

    It’s expected the new PS4 UI will be shown off in full at Gamescom. The images have just been prematurely shared online for all to see. In either case, this should make life easier for PS4 owners that feel the current UI looks cluttered.


    So what are your view on this?.