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  • Posted by hellsing9 , on 21/07/2014, @ 09:59pm

     

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    We keep hearing news about how Microsoft pushes a new update every month for the Xbox One. Meanwhile, Sony seems to be taking its sweet time in doing the same for the PS4. Some might say that the system is more well-rounded than its competitor and doesn’t need a whole lot of patching. While this may be true, the fact of the matter is that Microsoft keeps adding new features and improvements that have caught the attention of many people. Lately, we’ve seen the Xbox One making significant progress towards catching up with the PS4, which means that the Japanese company needs to act fast if they don’t want to lose anymore ground.
    Luckily, they seem to be well-aware of this fact and are planning to release a new firmware update sometime in the near future. We’re not sure what the update contains yet, but PS4 owners have been asking for 3D and Mp3 support for a while now so let’s hope that Sony decides to listen. According to Fred Dutton, “more news on PS4 firmware updates very soon. Stay tuned.” When asked if he can give a more specific time frame, he said that no further info can be given at the moment, but he reiterates that it will come soon. “Alas, not at present. More info to come soon though,” Dutton said.
    It seems we’re left guessing for now, but at least there is confirmation that a firmware update is indeed in the works. The PS4 still lacks some of the features promised ahead of its release, such as the “suspend mode” among others. With this feature you can reportedly put the console in sleep mode while playing a game and then resume it whenever you wish. Sounds very useful, right? Unfortunately there is no news on when this and other promised features will make it to the PS4. Maybe in the upcoming firmware update, who knows. In any case, Sony’s head of worldwide studios Shuhei Yoshida said last month that these features are coming.

    Source



  • Posted by hellsing9 , on 21/07/2014, @ 09:56pm

     

    Oddworld New ‘n’ Tasty sees Abe making a comeback this week along with the PS4 version of Le Tour De France.

    Two new games hit the PS4 in the week commencing July 21st..

    Le Tour De France - Season 2014

    Already out on PS3 this year’s Tour De France game is available as a cross buy for PS3 and PS4. Race through the 21 Tour De France stages controlling your endurance and organising your team to successfully complete objectives either solo or co-op with another player.
    Oddworld New ‘n’ Tasty

    Revisit a classic from the PlayStation 1 as Abe, the original Oddworld front man makes a comeback first on PS4 before coming to everything else. Revamped, revitalised and rebooted for a new generation of gamers to try and for fans of the series to play again. Join one of gaming’s most unlikely heros on a mission to save his Mudokon kindred from being turned into tasty treats.

    Source


  • Posted by hellsing9 , on 14/07/2014, @ 08:03pm

     


    Another trailer showing how Assassin's are there to change history (or make it) and leave those Aristocratic scum to the people.
    ==============================

    Cinematic trailer:

    In case you are wondering what song is used on AC Unity, is from tears for fears. "Everybody wants to rule the world". Covered by Lorde. Thanks @JonahUK (typoed like a boss)
    Loving it so far.


  • Posted by BobbyBangin , on 11/07/2014, @ 05:46pm

     

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    In a Q&A with Gamasutra, Sony's Adam Boyes was asked if Sony had ever contemplated releasing alpha versions of a game, such as top seller 'Forest', on Steam. To which he replied:

    "That’s one of the massive conversations we have internally -- that, at what point does [a game meet standards of release]? We still at some point ensure that we're being mindful of the consumer. We don't want somebody to stumble across that title and expect a full product, and have a negative experience.

    At the same time, I'm like you -- I want to help bootstrap people, to bootstrap them, to help them out. Like supporting the underdog for a sports team."


    He then went on to add:

    "Honestly, we're working through that right now. We're figuring out what's ok. We obviously have our tech requirement checklist that people have to adhere to. So we're internally discussing, what does that list look like this? What are the caveats? Stuff like this. So it's still a project that a lot of minds are considering. No details yet, but it's something on the top of my mind every day."

    A program like this would allow for gamers to help developers work out bugs for game, most likely at a cost. The scenario doesn't seem a like big leap for the current gaming in general. A lot of games in the last few years have been alpha or beta version like as it is, seeing as so many games are released with a lot of bugs and have a rushed and unfinished feel to them. Even so, this could change that.

    This would also appear to be a move that would make the PS4 even more PC like with it's approach to gaming. What Sony lacks in innovation, they have never been afraid to borrow and apply those concepts from other platforms.

    Of course, there is probably a large array of gamers who would like for Sony to apply this concept for various reasons, ranging anywhere from just being able to get a sneak peek at a game in progress to genuinely being interesting in having a hands on approach to being able to help developers create a more complete gaming experience.

    Source


  • Posted by hellsing9 , on 07/07/2014, @ 06:51pm

     

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    We love Metro, specially this redux edition. Remastered versions and will run at 60 frames-per-second. (Always the same punch-line)
    The game will launch on the Xbox One, PlayStation 4 and Microsoft Windows.
    Metro Redux, the upcoming bundle that includes remastered versions of both Metro 2033 and Metro: Last Light, will launch in North America on 26 August 2014 for the Xbox One, PlayStation 4 and PC, Deep Silver announced today. The European release is three days later, on 29 August.
    Redux will contain all previously-released downloadable content for both games. Additionally, the remastered versions of the games will be sold separately for $25 each, across both consoles and PC. Players who already own the games on Steam can purchase the remastered versions for a 50 percent discount.
    The remastered versions of the games will include "never-seen-before" content, new gameplay features, and "outstanding graphical fidelity". Though the resolution is unknown, both games will run at 60 frames-per-second.
    The bundle was announced last month. Deep Silver explained that the gameplay has been improved "radically", and the game now featuers "advanced enemy AI, improved combat and stealth mechancis, superior weapon handling, and more responsibe, intuitive controls". The game's visuals will also feature "advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction, and improved smoke, fire, and particle effects.
    Metro 2033, developed by 4A Games and published by THQ and Deep Silver, was released on 16 March 2010 for the Xbox 360 and Microsoft Windows. Metro: Last Light, also developed by 4A Games and published by Deep Silver, was released for the Xbox 360, PlayStation 3 and Microsoft Windows on 14 May 2013, for Mac OS X on 10 September 2013, and for Linux on 5 November 2013.

    Source


  • Posted by GregoryRasputin , on 30/06/2014, @ 11:39am

     

    The US PS Store is holding a sale on some of its popular games, here are those games:

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  • Posted by hellsing9 , on 24/06/2014, @ 01:01am

     

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    Enjoy this new update. No changelog so far.
    Sony has just released a brand new firmware for Playstation 4. Firmware 1.72 is now available for download for all PS4 owners across the globe. As per the details revealed, its a minor update and improves system software stability and incorportes minor bug fixes.

    Here is what the tweet from Playstation Twitter reads about PS4 firmware 1.72: "PS4 System Software update 1.72 is now available. Improves system software stability and incorporates minor bug fixes. Enjoy."

    There's no more update from Sony, neither changelog, so its all upto Playstation 4 owners themselves to check out what exactly firmware 1.72 fixed and other hidden changes.

    Source


  • Posted by GregoryRasputin , on 22/06/2014, @ 11:26am

     

    I thought I'd kill two birds with one stone when i created this video, the first part shows the Wii U Browser exploit failing on the PS4, of course most of us know it wont work on either the Vita or PS4, this video was created purely for showing what actually happened during the process and the final bit of the video shows what happens to you "free" games when your PS+ expires:


  • Posted by GregoryRasputin , on 21/06/2014, @ 09:23pm

     

    TechnoBuffalo pixel-vfl3z5WfW.gifhas put together a video, showing the differences between the Processors, Ram and Graphics on the Xbox One, the video is here and is quite interesting:


    If you don't want to or cant view the video DovahkiinItachi has written down the key points of the video:

    `

    • PS4 GCN cores Xbox one GCN cores
    • 18 GCN cores 12 GCN cores
    • 1152 stream processors 768 stream processors

    That equals to 50% more stream processors ont he PS4.


    Stream processors and GPU handles most of the traditional graphics rendering task but they can harnessed for general purpose number crunching and one good example of this are particle effects. The GCN cores are capable of doing a lot of the task that the traditionally assigned to the Central Processing Unit (CPU). and they can do a lot better job at it.


    Graphics Core Next (GCN) is responsible for :


    • Pixel and Vertex Shading
    • Rendering Pixels / Graphics processing
    • General Purpose Computing (GPGPU)
    • 64 Stream processors per GCN core
    • 4 Texture Mapping Units per GCN core

    In Addition to 64 stream processors, Each GCN core holds 4 texture mapping units . As the PS4 has 50% more GCN cores, It also has the same advantage in Texture Mapping Units (50% Advantage), which are responsible for addressing and filtering the textures you see on the screen. The more texture mapping units you have, the faster GPU will be at processing texture info.


    • PS4 Clock Rate 800Mhz Xbox one Clock Rate 853Mhz
    • 1.84 Teraflops 1.31 Teraflops


    While the Xbox one may have the better clock rate on the GPU , The PS4 has 50% more GCN cores. Which may result in a much more lead way when it comes to Graphics Rendering and even some more general purpose computing tasks.


    • PS4 ROPs Xbox one ROPs
    • 32 16

    In any case. ROPs or (Raster Operations Pipeline) are also key to visuals. ROPs help with Implementing Anti-aliasing that smooths out the jaggys anisotropic filtering that enhances the textures. And Z-Buffer that calculate depth effects etc.

    This is essentially the part of the GPU that makes the fininishing touches to the graphics. So having half the amount of ROPs isn't doing the Xbox one any favours.


    • PS4 has 8 ACE units Xbox one has 2 ACE units


    Asynchronous Compute Engine (ACE) service command processors for compute operations on the GCN cores. In essence it manage the workflow and resource allocation of the various tasks, making it more efficient for the GCN cores to do several task at the same time .


    *Up to 8 Asynchronous Compute Engine (ACE)

    • - Independant schedualing and work item dispatch for efficient multi-tasking
    • - Operate in parallel with graphics command processor
    • - Each can manage up to 8 Queues
    • - L2 cache and GDS access
    • - Fast context switching

    * Dual DMA Engine


    • - Can Saturate PCie 3.0 x16 bus bandwidth (16 GB/sec bidirectional)


    On a side note the PS4 actually shares the same amount of ACE units as the Super High End R9 290x AMD Graphics card


    But the power of the CPU and GPU are nothing without the memory interface. and one of the biggest complaints from developers about last gen hardware was the memory. or simply the lack there of.

    High definition Graphics require a crap load of textures and all kind of contents simultaneously on the screen for each individual frame. So you can imagine how tricky it has been to fit even 720p worth of textures , for every frame of content with less than 512MB of ram.


    For this generation the message is clear from both sony and microsoft. Developers no longer need to waste time in conceiving clever ways of streaming textures from virtual memory, they can just throw an enormous amount of textures and other attributes in huge pools of memory so when it comes to graphics im pretty sure that the amount of memory will not be a bottleneck of this generation. 8GB is more than enough.


    • PS4 has 8GB GDRR5 Xbox one has 8GB DDR3
    • 5500 MHz 2133 MHz
    • 256-bit bus 256-bit bus

    Both system have the unified memory architecture, with the same memory being allocated for graphics and various other tasks.


    Microsoft went with the more conservative and affordable alternative of DDR3. and sony splorge on some more expensive but faster GDDR5. The differences between the two are that DDR3 are considered as more general purpose memory and GDDR5 are mainly designed for graphics use. both types of memory have their benefits. GDDR5 is significantly faster allowing wopping memory bandwidth but DDR3 has a lower latency which allow a bit faster access


    • PS4 memory bandwidth 176GB/s Xbox one memory bandwidth 68GB/s

    To compensate for the lower bandwidth of DDR3 , The Xbox one uses 32MB of a superfast ESRAM (192GB/s MAX PEAK)

    Which is embedded on the same DIE with the CPU and GPU for almost immediate access. The ESRAM is specifically reserved for tasks that require a very high bandwidth. Developers are also able to access both memory pools simultaneously, which can make it possible for more overlapping graphical effects. While the 32MB might seem a bit small for this day and age, developers can map and unmap context on this superfast virtual memory with amazing speed and superlow latency which can enable all kinds of graphical eyecancy like z-buffer and shadow maps effects.


    Dispite the unutherably interesting potential of ESRAM many developers have stated to prefer the sustain speed of GDDR5 over ESRAM simply for the fact GDDR5 is almost as fast and there is essentially no limit to how much you can use and its just that more straight forward to code for.


    There's some misconceptions however, going about that ESRAM is bottlenecking the Xbox one outputting 1080p which simply is the case because 32MB of high bandwidth ESRAM is more than sufficient for 1080p frame buffer. Its more likely that the ESRAM is indirectly limiting the performance by taking up space on the APU DIE from elements that actually crunch up the numbers to push out the pixels.

    The Xbox one has the GPU and CPU running at a higher clock rate. But no matter how you look at it the amount of stream processors ultimately determine how many pixels these chips are crunching out and the PS4 hasa significant advantage in this respect . The advantage in stream processors is also consistant with the power consumption.

    PS4 is more power hungry and this is very much thanks to the GCN cores eating up those watts.


    And the maths is consistantly adding up as well.


    While the xbox one is by no means a slouch, The PS4 has a 50% more stream processors, double the amount of ROPs, four times the ACE units, Faster unified memory and added bandwidth paths from CPU direct to the GPU and Memory , At the particular time and space its hard to argue with the hardware and its impossible to argue with the math.


    These reasons the PlayStation 4 is more powerful than the Xbox One

    Source


    For more of the Console Wars videos:




    There will be nine more videos in the series.


  • Posted by hellsing9 , on 20/06/2014, @ 07:52pm

     

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    Despite launching eight months ago the PlayStation 4 is still selling out across Europe and Sony is struggling to meet demand.
    “We haven’t yet caught up with the initial demand across Europe.” explained Fergal Gara, Managing Director of Sony Computer Entertainment UK. “We are still dealing with the day one market.”

    Sony say there are “close” to clearing the backlog but admit that they may have lost some sales due to the lack of stock.

    “We are in a bit better shape in the UK, but there are countries that are still selling out every last unit that drops into the market on a weekly basis,” said Fergal. “A good example at the moment would be Germany who had phenomenal sales figures last week, but they just haven’t had enough stock so far.”
    NeoGAF posters in Germany and the Netherlands have confirmed that there have been stock shortages, although the situation is improving.

    Source